DESCRIPTION This is a dynamic loader for Sun3 and Sun4. The interface is very simple. There are three main functions: setArg0(const char *) - Call with argv[0] to find main object file bool loadFile(const char *fileName) - Load an object file long value(const char *sym, int bad=-1) - Find symbol value This loader reads the object file into memory and does the relocation on its own. This makes it fast and it works even if the main object file is dynamically linked (the loaded object file can make calls into the shared libraries). The advantages of this loader over SunOS 4.1 dlopen() or "ld -A": 1) Works with normal object files (does not use shared libraries) 2) Works if the main object file is dynamically linked. 3) Loaded object can have symbol dependencies into main file or previously loaded object files. 4) It is much faster than the "ld -A" approach. The disadvantages: 1) It will not load every type of file since I have not found ways of making all relocation types in Sun object files. Other things to note: 1) It is written in C++. 2) It is free and unsupported (although I would like to hear of bugs). HISTORY This is the second release of my dynamic loader for Sun3/4 C++ OS 4.0. I have tested this on Sun3/280 OS 4.0.3 and Sun4/260 OS 4.0.3. This is as-is software. You hook it up to your heart-lung machine and you may be sorry, but I won't be responsible. I can be reached at Glenn Gribble glenn@synaptics.com uunet!synaptx!glenn Synaptics, Inc. (408) 434-0110 2860 Zanker Road, Suite 105 (408) 434-9819 FAX San Jose, CA 95134 Some general notes: HOW TO INSTALL THE LOADER This loader will work on a Sun3 and Sun4. To make the test programs, just unshar this shar file and type make. After the make, type 'loadtest' to run the test program. The test program loads 'sub.o' and prints out a few messages. Read 'loadtest.cxx' for more info. PSEUDO MAN PAGES NAME loader - A dynamic loader SYNOPSIS #include "loader.h" void setArg0(const char *arg0); bool loadFile(const char *dot_oh_file); long value(const char *sym, int bad=-1); DESCRIPTION setArg0() must be called with argv[0] so that the loader can find the executable file associated with this program (the loader needs the symbols in this file). setArg0() uses the value of the enviroment variable PATH to find what file the program probably came from. loadFile() loads an object file into memory and calls the constructors of that file. The first time loadFile is called, it initialize the dynamic load enviroment by loading the symbols for the running program, loading the symbols for the shared libraries, and finding the location of the shared libraries in memory. value() returns the value of a symbol. For instance to find the location of a function "myFunc" in memory, do this (watch out for C++ name mangling): long v = value("myFunc",-1); if (v == -1) printf("myFunc not found\n"); else printf("myFunc is %x\n", v); Note that the value of a symbol may change after a new file is loadFile()d, because this file may re-define any symbol. NAME error - formatted error message printing SYNOPSIS #include "loader.h" void error(const char *fmt ...); void warn(const char *fmt ...); void info(const char *fmt ...); DESCRIPTION Print out formatted error/warning/informational messages. These routines can be replaced with more complex routines that print out input file names or whatever. LOADER THEORY OF OPERATION First, the main object file is located by looking for it on the path. (This is what setArg0() does.) The first time loadFile() is called the shared libraries are located using information contained in __DYNAMIC and their symbol tables are loaded into memory. The symbol table for the main program is loaded into memory after the shared libraries. The reverse order is necessary because a stack of symbols is built up. During lookup, a symbol is first looked up in the loaded object files (most recently loaded first), then the main program, and finally the shared libraries. At this point, the loader is ready to load an object file. The text and data segments of the object file are loaded into memory and space for the bss segment is allocated just after the data segment. The symbol table is loaded. Finally the relocation segments are loaded and relocation is performed. After relocation, the relocation segments are unloaded as they are no longer needed. The symbol table is retained. Finally, any symbols that look like the symbols for file-level constructors (start with "___sti__") are evaluated and the associated function called. WHAT'S WRONG WITH THIS PICTURE? (or things to do) The loader can not cope with certain kinds of relocations. It should be changed to support these other kinds, but so far I have not found one in any of my files so I am not sure what the other kinds mean. Symbol table searching is done linearly at each level in the stack of symbol tables. This could be done in a more intelligent fashion, but it has not been a real speed problem. It might be a problem if many symbol lookups were being performed.